Sacred: Walkthrough. What secrets can be found in the game Sacred? Orc Resort Island
Go to the city of Porto Valum (there are 2 more statues there), go through the entire city and go all the way to the rocks, then go along the rocks to the forest, there will be a passage (into the forest), go along it (you will have to walk for a long time), go all the way to the dead end there you will find a GOLDEN DRAGON, he guards a bunch of gold and a bunch of different things, kill him and you can collect it all. Before you go, stock up on bottles of healing.
In the city of Oasis Ail-Thar, after completing the task of saving the colonists with one of the soldiers (standing not far from the magician), you can drink for which he gives you experience, you can drink for a long time. (works in a network, possibly single-player)
If we wander along the seashore in the sand, towards the dark castle, we will very soon find ourselves on a small pier, where there is a boat on which we will get to the island of drunken orcs. After we tease them and irritate them by running through their things, then we knock them down! (Although for some reason they killed themselves by hitting each other). And then, a grateful orc, at the pier, gives us Neo Glasses from the Matrix. Maybe he will give something else to others! Haven't tried it again!
The game has an interesting bug with magic runes: it doesn’t matter how many runes you have in your inventory, at least one, at least 4.
You need to go to the combinator and make a quick save. Then click on the combinator and in the rune exchange screen transfer the runes to him [transfer, but do not change them immediately to some other rune] and press the quick load button, after loading you will have runes in your inventory and + those few pieces that you transferred it to the combinator, so you multiply the runes of magic by 2 times and you can do this ad infinitum until you get tired.
Start a new game, select one of the heroes and click on improvisation.
You can choose from seven heroes upgraded to level 37.
In Porto Valum you can take on the task: “bring a lock of hair, it seems, to a lonely soldier from his beloved.” After completing this task, you can click on it until your hand swells and feed on experience.
Go into a new game with any hero and take a rune from the chest and then import the hero, go into a new game and select the imported hero and take the rune from the chest again, do this as much as you like (until you get tired of it).
In the town of Faeries Crossing, before reaching the bridge, turn left, when you reach a clearing, turn to the lower left corner and follow the narrow, barely visible path. Go into the cave at the end of your path and you will see a mini-game, that same PeckMan. Collect bubbles, run from the blue faces (they deal about 600 damage and also inflict poison.), however, you will not get anything for this. It's a small thing, but nice.
Walk along the desert shore to the right. Having reached the mountains (by the way, they start where you need to go to get Neo points), follow to the right, without leaving them, very soon you will come across a burnt building, where a couple of evil priests offend Seraphim and we, as heroes, must to save her, unfortunately we are unable to do this and the seraphim, folding its wings, falls to the ground. After talking with him, he evaporates and what remains from him, you will never guess what... A JEDI LIGHTSABER!, and the book of Ancaria (though I still don’t understand why it is needed).
In short, the game has a lot of jokes left by the developers. Here are some of them:
1) If you open graves, you often see funny inscriptions like:
"I"ll be back. Governor of California." :)
2) Start a multiplayer game and go down into the tower into the room with portals. Choose one that is located in an area with fir trees and some snow. There are very cool monsters there, but this is not a problem if you level up the hero to level 70 (see advice above). If you follow the path to the north there, you find yourself in the cave of the dark elves. There are several pens with wolves. Look carefully, one of them has a very long and unusual name :)))
3) There are weapons that allow you to kill animals. So one time I came across a hare - a hero!
4) The game contains well-known characters from The Lord of the Rings.
There is a joke in the game! If you start as a sorcerer, then to the right of the place of appearance there is a stone and if you poke it, a mad hare will jump out and immediately begin to bite%)
If you get your hands on a weapon that can kill ordinary animals (I’ve already found about five of them), then you can take it into your hand, and then remove it and all the animals, INCLUDING toothy wolves, will become harmless animals. Although if you are wearing boots (+4 to killing weak opponents within visibility) and a sword (+3 to killing weak opponents within visibility), many opponents are not scary for you, not to mention the poor wolves - a walking plague is simply not hero.
I found a book stand next to the seller. If you click on it, a GameBox computer console falls out. I don’t know what to do with her!
GameBox consoles are not lying around in certain places (which is a shame). I found one right at the northern exit of Silver Creek, another one was found somewhere in the desert, and all were different: football, action. But you can’t do anything with them, these are just EasterEggs from the creators of the game :-)
Yes, advice for the future, never take more than three quests, otherwise they will start to glitch.
Once you find and kill the golden dragon, behind it you will see enchanted treasures. Collect them, then save, and load again: "And lo and behold!" - they appeared again, do it until you get tired of it (I found a couple of collectibles this way).
If you need money at the beginning of the game, then when you save the blacksmith and he tells you that you need to kill a bunch of goblins, kill them and approach him, he will have an exclamation mark over his head - a sign of a completed task. If you click on it with the mouse, it will give you a sword that costs about 2000 gold, but after clicking the exclamation mark will not disappear, and you can click on it forever, and for each click one sword will drop out, the cost of which I indicated.
Go to the city of Fairy Brook. You need to go into the forest, to the left of the city, and reach the freed maid, and then go straight down to the forest. Although there doesn't seem to be a path there, you must move down and reach the dungeon. There are two types of balls: Yellow stationary ones give experience points, and blue ones move and take away 400 health points.
At the blacksmith's, you can insert rings and amulets, as well as magic runes, into “holey” things.
When you kill Draconis Mortis (Dragon), drive him into a corner and stand under his stomach so that he doesn’t shoot you with fire, and when he has 1 millimeter of health left, drink the mentor’s elixir.
Glitch: Crazy rabbits.
Playing as a magician, go to the first stone near the circle of the dead and click on it with the mouse, an aggressive rabbit will appear. Can be repeated ad infinitum.
“Fairy Creek” I still don’t understand where it is.
If you play as a gladiator, you can find Jasnon's Sword and Mask (see the movie Fredy vs Jason). The mask is located in the "pacmen" dungeon and only the Gladiator can see it. And only Seraphim can find the Jedi sword.
Another dragon.
We go deep into the forest to the left of the masker and there the dark elves solve the dragon, but they break off, we finish off the dragon, and there are treasures!
In the game you can find things that allow you to kill animals. So, if you find such clothes (any), then put them on, take them off and put them on again. Wolves will become very quiet, but they will often come across you, and there are heroes too. But the hares will simply go wild: if you remove him, he will attack. Moreover, there are simply monsters: ~ 100 hp, ~ 30 damage, there are also heroes (quite a lot of them).
Unfortunately, I don’t remember where exactly, but somewhere not far from Porto Vallum in an abandoned house you can find an x-box. It’s not expensive and it’s of no use!
If you play as a vampire, search all the cemeteries. You can stock up on strong weapons (they are only strong for beginners).
The game has a kind of notification that the player has used the codes; when exporting the hero, he grows ears, a tail, and rabbit paws.
On "Raven Mountain" in the corral with horses there is a gate in the fence, go further and there will be a passage there. There are a lot of DeMondry soldiers in the “cave” (you can go there to level up). There will be a teleport there that takes you to the island with the dragon that some of the villagers are talking about. This dragon is stronger than the dragon near Port Valum, although less level!
To the west of the city, where the dragon gives quests, there is a secret path, following it, you will come out into a clearing, and there is a hockey mask and an old macheto (mask defense 1010 +400 magician +300 poison, and macheto 400 - 500 +150 - 200physical) , but this is only for the gladiator.
It's not just weaker opponents who die from the "Weaker opponents die on visual contact" property.
I have 19 units of armor + 10 units of sword - monsters 5-6 levels older die. Very convenient to get dirty.
A nice bug has been discovered in the game.
We approach the seller and make a quick save (F9). Then we deliver the item to the seller. When asked yes or no, we don’t answer anything and press fast boot (F8). After this, click no and voila we already have two such things.
Orc Resort Island
If you go from Khorad Nur south to the sea, and then all the way east to the cliff, you will find a narrow path leading to the pier. On the pier you will notice a boat on which you can get to the island where the orcs rest. The orc at the pier will ask us to rid him of annoying tourists. Stomp on the towels of these orc tourists and they will attack you. After you kill everyone, talk again with the orc on the pier and he will give you sunglasses as a gift.
Jedi Laser Sword
When playing as Seraphim, you have the opportunity to receive a real Jedi laser sword. First, you will need to free the seraphim captured by black magicians near Bellevue. This seraph is kept in a cave east of the old mansion in which the vampire begins the game. Then go to Khorad-Nur and go east from it, through the dry river bed, go south to the rocks, and again east along them. You will see a burnt building, in which you will find a dying seraphim, after whose death you will receive a laser sword.
Pacman-Level
In the town of Fairy Crossing, go north behind the blacksmith's house and turn west. When you reach the forest, look for a barely noticeable path leading to the southwest. At the end of the path you will find a cave containing a Pacman mini game. Collect yellow balls, they add experience, but you should avoid the blue ones, because... they cause damage...
Tristram
Exit Mistdale Castle and follow the river bank to the northeast. Having thus reached the source of the river, you will find the village of Tristram, familiar to you from the first Diablo.
Jason's things
To the north of the village of Drakenden (the one where the peaceful dragon lives) there is a well-camouflaged path in the forest leading to a clearing in which Jason's hockey mask and machete from the movie "Friday the 13th" lie. Only the Gladiator can use them.
Vampire Queen
By going to the Call of Ascaron tavern, which is located south of Braevrock and going to the upper right corner, you can talk to a man named Lucius, then kill him and pick up the key that will open the entrance to dungeon X6. further going to the X7 dungeon, you can fight the Vampire Queen.
Note: only works when playing as a Vampiress
Torvin's grave
You can reach the grave in two ways:
1. through dungeon 73, which is located southwest of South Hedgeton
2. through dungeon 76, located west of the dragon named Sssilith, the Swamp Dragon
Then, once you find yourself in an area with a small lake, find a tree (red circle) - under it there will be a grave in which you are guaranteed to find Torvin's Mace.
Additionally, in the same place, you can complete a secret quest:
pick up the sword (green circle) and take it to the lake, where the forest archer Arogarn will be waiting for you.
Note: you can complete the secret quest only by first completing the quest “Forest Shooter Arogarn” - southwest of Bellevue - not far from the respawn of the dark Elf and Wood Elf.
Hidden Grave
Vertically up from Mascarelle, there is an island. There is a quest "Boris from Garfield" near the island. Then across the island and across the river to the left. Then up the river, so that the river is on the right, until the forest appears. And up and to the left in the forest there is an invisible path that leads to the grave. There is an ax and a bow, and there is a name and 2 dates written on the grave.
Sacred Underworld
Babylon 5
This easter egg is from the movie Babylon 5, at the bottom of the cave lies the Shadow Cruiser. Found in the Dryad Forest. It is an elevator leading to the cave. If you approach the cruiser, it will kill you instantly, as evidenced by the inscription in the next room.
Forest Trader
In the location Underworld"a "Embalming Forest" there is a hidden merchant who is located in the forests; you can get to him through a small path through the forest. The merchant himself is unremarkable, but he will not be superfluous.
Forest Trader 2
In the location Underworld" and "Embalming Forest" there is another hidden merchant. He is hiding in a house near the gate leading to the Green Hell Rod quest and is an undead creature, his name is Mick the Swift (pirate).
Your grave
In the Haduk settlement there is a grave, when you try to open it, your character’s name is written on it; there is nothing remarkable in the grave.
Arkanoid
In the Dryad Forest, as you know, there are two portals. Through the one located to the north (with the arch) you enter the room where the merchant stands, and there is a arkanoid in the room. You can play it. How? - it’s easy to guess. The gain is experience. (100 per ball hit). Sometimes the portal does not open, if this happens, then you need to complete the entire quest “The Path of War” and jump into the portal along the passage and teleport to the Dryad Forest.
Mountain Cemetery
In the north of Volcano Island there is an entrance to the caves in the form of a stone gazebo. The path there is very, very simple - only a blind person could miss it. The route is marked on the map, and its “secret” part is actually a straight line among dense thickets of trees. We go into the cave. The undead are falling on us and we quickly clear the dungeon of enemies. There are a great many graves in Ancaria and the Dungeons, and less and less often we discover new ones. But in vain! Once you open the graves in this dungeon, bosses like the Forest God and the like will rain down on you. And in the northern part of the dungeons, heroes (Dark Elf or Elf, etc.) crawl out of their graves.
/ What secrets can be found in the game Sacred?
What secrets can be found in the game Sacred?
04/11/2014In Sacred, secrets can be found almost everywhere, and almost all of them are created so that the player can get a unique item or just to cheer up after meeting famous characters from other books, films or games. Let's look at some of them:
- Sacred Secrets, Unusual Tomb
Following from Silver Creek to Porto Vallum, you can find a small settlement. You should not enter it; it is better to immediately go southeast of it. Near the turn you will notice a grave. Be careful because a boss zombie will come out and attack you. Destroy it to obtain the rare weapon Arwen's Swiftsword. Also, with a small probability, two runes may fall out.
- Sacred secrets, Hidden grave
Get to Mascarell and move up from there until you find yourself on the island. Cross the river flowing there and continue moving along the bank so that the river is on your right. Soon you will find yourself near the forest, go deeper and find a barely noticeable path trodden on the upper left. Along it you can get to the desired grave, which contains a unique ax.
- Sacred secrets, Dragons of Ancaria
In the world of Ancaria, there are 8 majestic dragons, of which only one is friendly and can give out a line of quests. If you successfully deal with them, you will receive dragon treasures as a reward.
To earn money, you must have the ability to disarm enemies. Then you can sell all the things that your enemies lost in battle and get money.
Easter Eggs: in the game you can find many things sent by the author.
For example, boxes with a Game Box, a balalaika or even a rabbit, but what to do with them is a mystery.
If you play as a Demoness, you can fly through the Druid forest and find a small gazebo; if you enter it, you will find yourself in a cave where there are 2 rooms. In one room there is an inscription written on the floor - If you go to ZHADUK you kill die, and suddenly there is some kind of thing, if you approach it, it will kill you instantly with a laser.
The game has a large number of large dragons (onyxias). The location of one of them is in the desert near the city of Khorad-nur, many may know about this, but I know a way to soak this onyxia quickly and without much effort, at any level. When you come to her and she starts chasing you, you turn around and run towards the city, where she can get stuck between houses and you can kill her without any problems, or run into the house near which she is standing and in the house she cannot hit you, and you can calmly you can use some kind of general mashia (Gladiator-Dazing Gaze).
I'll start right away with my favorite thing - fashion. Simple advice, but at the same time necessary: buy several sets of gear at once, as this will increase your lethality depending on the enemy. And the gear must be assembled with mods, with the exception of rare cases when the clothes give more than the modified ones. Don’t forget that this toy is full of quests; when you complete them, they will give you something important!!! So I collected a little less than 500 attack and 300 defense using artifacts and mods! By the way, do you like ghosts? I love them! It was on them that I got from the first level to the twentieth level in an hour! And this is done like this: go north of Porto Draco, find a hut there with “blind man’s buff” in the basement, wet them, leave the basement. Then walk in and find a new group of ghouls who want to kill you! You can do this as soon as you need it. Remember, in this place the ghosts are always higher, or whatever level you are. It's nice to drive =) .
1. Before rushing headlong into the dungeons, it is better to level up the hero in the first part, at least to level 30, otherwise it will not be sweet.
2. Before going to the tower of Shaddar the Enlightened, go to the town of Purgatory (in Russian translation).
3. And before going there, stock up on the most powerful combo attacks - the zone will be densely populated by demons, global weapons will be required.
In order to earn artifacts at the very beginning, before approaching the quest for a reward, you need to save and load until you are given the artifact.
Attention! Artifacts are given only by NPCs who do not exist in the original. And an artifact can be knocked out of a dude in 30-40 minutes.
Each person has 7-8 lines of original armor (the green one). Cool thing, read the specifications carefully. Particularly lethal - this is a bonus - inflicting open wounds, imagine: a slowed down and bloodied enemy is running after you, and blood is gushing out of him like from a bucket. So, there is a cemetery of heroes, there on the pirate islands, when you go for the first part of the medallion in the dungeon. You can admire super-strong characters in original armor.
There is a bug in the game: after completing the quest, you run up close to the quest giver, click on him, the character runs towards him. Without reaching 3-4 steps, press F9 (quick save), and then press F8 (fast load), a lot of times (it loaded right away). After about 5-10 minutes of this loading, click ok many times. And voila exp, gear, gold, a lot of skills.
There is a merchant in Breivok Castle, next to the teleport. Buy something from him, and then go up across the road to the house next to the waterfall. Inside the building, go down to the basement and immediately go back outside. After these simple manipulations, head back to the merchant and enjoy a fresh assortment of things. Each time the merchant will have completely different lots. Thus, if you have a considerable amount of patience, you can dress your hero in some good “clothes.”
Go to the merchant, see what he has, buy if you like it. Go and teleport to another city, etc. Go up to the merchant there and you can buy again, or you don’t have to buy and back. And so on in a circle. The chance is small, but I bought a little green thing from a merchant for my demoness.
At the beginning, when you are already leaving the Colosseum, follow the road, and when there is a turn, you will see one grave from below. Open it, kill the zombie and it will drop Arwen's Quicksword. This sword increases the chance of receiving special items. At level 52 I have silver +32.
1) Export/import fraud (for everyone).
At the very beginning of the game, each character appears near a chest with some item and a skill rune. We start the game with any character, open the chest, select a rune, and export the character. We go out, import the character and open the chest again, take the rune and export - and so on until we get tired of it. In half an hour, as a seraph, I collected a full backpack of runes, pumped up the Persian and exchanged them with the combo master for those that were needed. The truth always comes up the same, which in principle is not very good, since, usually, it is the most unnecessary of all the character’s abilities. But for a vampire this is a big plus, because the claws of death fall out, that is, a strong blow.
2) Fraud with runes at 2+ lvl (vampire).
If you do the trick with import/export, then the character’s LVL should not exceed 2 or 3, otherwise the runes simply will not fall out, and balalaikas, bells and other rubbish will appear instead. But the vampire has the opportunity to fill runes for 3+ lvl: take the vampire, import (preferably at least 10 LVL). We run from home straight to the city, a farmer meets us near the city and gives us the quest “margala wolf”. We find the wolf, extinguish it, come for the reward, export it. We import again (we already know where the wolf is sitting), go straight to the wolf, extinguish it and again for a reward. This, of course, takes longer, but this is how I collected the shield, sword and armor of the recundis in addition to the runes. But the vampire must still be pumped up for this, so as not to be extinguished with the wolf and sakar "rim for a long time, it is advisable to ignore everyone altogether, just extinguish the wolf.
3) Shenanigans with books (vampire).
Sometimes it's useful to talk to passers-by; they can tell you interesting things. For example, I learned from a city resident that the books and stories (in the magazine) were not just invented in SACRED. By collecting a series of books or stories, you can get bonuses. I don’t know what bonuses exactly, because... I haven’t collected a single series yet, but I found a way to collect them as a vampire. Again, import/export. We take a vampire, 25+, so that she can be imported for silver. We import the vampire, and before clicking “start game”, select silver, not bronze, in the difficulty column. We start everything in the same house. As soon as you start, search the whole house - on the second floor, near the stairs, there should be a stand for books and scrolls, on the first floor - in the middle of the room. We select and read. Sometimes the gamebox falls out. I myself don’t know why it’s needed, I just didn’t pick it up. Then everything is clear: we collected books/scrolls and exported them. We are re-collecting import and export books.
Walkthrough of the game Sacred. Part 1
Introduction
To begin with, I would like to mention that the game can be completed more than once with one character. We start with the difficulty level “Bronze”, then... Silver, Gold. After beating the game on Gold, the Platinum difficulty unlocks, and then... Neobium.
At the beginning of the game, we choose one of six heroes. Each of which is good in its own way. Next, after choosing, we find ourselves at one of five starting points. But the main thing is that the first task will be absolutely the same for everyone. You go to the garrison, which is located on a small island, which is located on the outskirts of the small town of Bellevue. The quest will be given to us by the garrison commander Romata. We need to go to the town of Porto Valum and talk with Sergeant Treville, who should give further instructions... the main road from the city to the West it goes just to Porto Valum. And it won’t be difficult to find it. Meanwhile, in the city you can complete several side quests, such as: Save the blacksmith, free the seraph, kill the wolves, save the little boy, find the magic book and others. For each side quest completed, you will receive experience and money. I won't mention any more side quests. We will only talk about the storyline. After the side quests have been completed, you can go to Porto Valum. On the way to the city, you will come across a small village with a merchant. As soon as you cross the bridge, you will immediately meet Treville.
After talking with the sergeant, you will receive the task of freeing Wilbur, who was captured by the orcs, and escorting him to the Urkenburg fortress, located in the desert, to Prince Valor. Wilbur's place of imprisonment is located deep in the forest. The most important thing is to see the path leading to it. After you free Wilbur, exit the forest and head south along the road leading to Urkenburg. In the fortress, the prince can be found in the building farthest from the entrance.
The prince will tell us that he needs our help. He will ask us, together with Wilbur, to head to the Raven Rock castle and inform Baron DeMordry that Prince Valor needs his help. Prince Valor will give us a portal rune, activating which will open the portal.
After teleportation, we find ourselves in the camp where Wilbur was rescued. We go to Porto Valum, stock up on everything we need, sell unnecessary things and go to Fairy Crossings, a small town in front of the northern forests. To get to it, you need to move along the left bank of the river. In the city you will find a bridge leading across the river. Further along the path you can reach the castle of Raven's Rock. After entering through the central gate, look for a path to the north, but do not cross the river that crosses the city.
After talking with Baron DeMordry and receiving a message that one elite garrison will be enough, and will also give us a ring, which is a sign saying that we are the baron’s envoys... There are two ways to go to the location of that same garrison. The first is to leave the castle through the same gate we entered and head north. Then to the northeast. This way we will get to the village of Shakhtar’s Tomb. Second way: Leave the castle through the southeast gate and move northeast to the village of Wulfdale. In the village, go west from the forge and you will run into a rock. Somewhere in this area there is a through cave, the exit from which is located east of the Miner's Grave. The second path is longer, but the first is more dangerous.
From the Miner's Grave we find the path to the elite garrison. Let's watch the video.
Walkthrough of the game Sacred. Part 2
It turns out that we were betrayed! And the ring that Baron DeMordry gave us was a black mark, the owner of which must be killed! According to the Baron, the elite garrison would be able to kill us, but that was not the case! Our companion Wilbur will receive a mortal wound in battle, who, dying, will ask to go to the prince and warn him of betrayal. Don’t try to reboot, hoping that this time we won’t offend Wilbur... According to the quest, he is destined to die.
Next, our path lies in the Wyvern Gorge, which is located in the southwest of Ancaria. To quickly travel, use the teleport, which is located east of the elite garrison camp. Teleport to Port Valum. When leaving the city, an ambush will await us. We must leave the city to the west, then all the time along the rocks, first to the north, then to the south... As a result, we should end up at a small outpost at the entrance to the gorge. The outpost guards attack us at the entrance to the gorge, but there are only a couple of them...
The area at the entrance to the gorge is inhabited mainly by goblins and orcs. Retreating deeper into the desert, the orcs and goblins change into undead. And far in the south you can meet black warriors, the Knights of Sharrad-Nur, who will show you more than once where the crayfish spend the winter. Move south along the gorge, and a little west, you will reach the right place.
The first thing you will see is a battlefield strewn with corpses! It turns out that the troops of Prince Valor fought a general battle with the orcs. And in an unequal battle they were defeated. But where is Prince Valor? Everyone is dead, only one dying warrior lies in the middle of the battlefield... He wants you to bring him water. To the south of this place there is a small oasis, near which you will meet a large concentration of undead. There should be a bottle of water next to the oaz. If it's not there, it's a glitch in the game itself. Just open the console with the tilde (~) key and type the word wasser, which means “water” in German, then press Enter. A bubble will appear. Now take the vial and go to the dying warrior. He will tell you that the prince managed to leave the battlefield. And also the dying man will say that Baroness Villa Mascarella knows where Prince Valor can be found. Now we need to hurry to Mascarell. There are two ways to exit Wyvern Gorge. This is on foot, just like we got there, or using a teleport. The teleport can be found northwest of the battlefield. Getting to Mascarelle will not be difficult and will not take long.
In the city, go to the farthest island, find Baroness Mascarella in the house, on the second floor, talk. She will tell you that DeMordry's troops occupied the city and do not allow her to leave her home. Villa of Mascarell will ask you to accompany her to the small fortress of Tir Fasul, which is located in the forests north of Mascarell. When leaving the house you will meet a fairly decent group of enemies. This time, supporters of Prince Valor help you and, making your way through the ranks of opponents, you will leave the island and head north. You need to go north across the bridge, and then along the road that will lead you to Tir-fasul. In the fortress you will find Prince Valor.
Prince Valor will tell you about the death of King Aarnum of Ancaria, and also that Baron DeMordry has seized the throne. The prince will invite you to contact the sorceress Sharifa and help her. Sharifa, on the other hand, will want to find out the reason for such aggressive behavior of the Orcs and will open a portal to Akhil-Tal, from which we will have to move to the Orc fortress, to Khorad-Nur, in the southwest. At the entrance to the fortress there is a guard who will refuse to let you inside just like that. He will offer us a choice: Either compete or carry out a special assignment. If you want to get inside as quickly as possible and move on with the quest, then it’s easier to kill him. The guard will not offer any decent resistance. If you want to get a fairly solid amount of experience, then you can take on the task and you will have to fight the undead dragon. The dragon is protected by a fairly decent group of skeletons and skeleton mages. After killing the dragon, you will be able to enter. In the city you will meet an orc shaman who will tell you about the invasion of the undead and give you the Horn of Demons. Let's watch the video.
Walkthrough of the game Sacred. Part 3
The third Act is the longest in the game, get ready. And now our path lies to Breivrock Castle, to Prince Valor. In Breivrock Castle, you will have to find the rebels. Find a woman in the city center and talk to her, she will advise you to contact the thief, whom you can find near the Call of Askaron tavern, which is in front of the castle. The thief will tell you about the agreement between the thieves and the rebels, and that Valor is in the catacombs under the tavern and will open the door leading to them for you...
There are 3 levels in the catacombs. The first one is the most difficult and confusing; you may have to get lost on it. The second level is much simpler. On the third is Prince Valor and the Sorceress Sharifa. Talk to the prince and Sharifa. She will ask you to accompany her to the Seraphim Monastery in the Ice Creek Valley...
The sorceress will open a portal leading to the entrance to the tavern, and you won’t have to go back through the catacombs. We will have to move far north, into the Ice Creek valley. We will have to go through the camp where we learned about the betrayal. Please pay attention. There are quite a few glitches in the game, and one of them is that while traveling to the valley, the sorceress Sharifa can be killed and then the quest cannot be completed at all. Be careful and save often! And if she was killed, reboot
Teleporting near the camp, our path lies to the northeast, through the ford, to the snowy lands of the monastery. Cross the icy river and follow its north bank until you see the icy cliffs and the path below them...follow the path. Cross the second river and enter the gates of the ruined fortress, then again head northeast, past the already painfully familiar chest with personal belongings. Talk to Seraphima at the entrance to the monastery, she will tell you that the monastery has been captured by Ice giants and goblins, and that trouble awaits us on the way to the library.
After finding the library, talk to Seraphim and then to the sorceress Sharifa. She will tell you that you need four elemental artifacts and offer to collect them. Now leave the library and head to the place where you talked with the first seraphim, which is at the entrance to the monastery. However, do not go out to her, but go north, to the gap in the wall. And go through it. Coming out of the cave on the other side, go west along the path. Go into the building and up the stairs. And now we have found the First Element. Now go a little west and you will meet a dragon. I would like to mention that this is not a big trick. All dragons in the game have a very good drop of unique items. By beating the Dragon until there are only one or two left, you can save. Each time you load and destroy the dragon, you will receive different things. And finally, having killed him, take the portal rune and look a little to the north-west for a small portal-pedestal. When you approach it, it will activate. The exit from this portal is located just outside the entrance to Wyvern Rift. It is through it that our path to the second element of Ancaria lies.
Move to the western edge of the gorge and walk along the rocks, all the time to the southwest, until you find a rise upward into the lands filled with lava. The place is quite unpleasant, and you may have difficulties with flying monsters. Each character solves this problem in their own way...
After reaching the marker, enter the first cave and follow it... It should be noted that in the cave you will find a small settlement where you can trade and exchange runes. Having reached the marker, go to the surface and go to the next marker, which again points to the cave... In this cave you will meet another dragon, killing which you will rise to the surface, where you will find the second element of Ancaria. To the southwest of the second element is a portal that is activated by a rune dropped by the dragon. This portal will save you from having to travel twice through lava-filled lands...
The exit from the portal is located south of Bravesbury, a small town located between Silver Brook and Braverock. Now our path lies through Breivrock, to the northeast of Ancaria. To the southeast of Breivrock you will find a bridge through which you can cross the river, the other bank of which you saw at the very beginning of the game. Beyond the bridge, follow the path to Bravewall. After him, continue along the path until you reach a fork, then go east, then along the cliff until you see a new path, leading to the northeast, to strange caves guarded by Dark Elves. This is Zhurag-Nar, the famous and sinister city of the Dark Elves. In it you will have to go northeast all the time (Attention!!! Do not go down to the lower levels! Move only along the first level all the time), until the closed gate. To open the gate you will have to kill the key keeper, who is located northwest of the door. You will then continue northeast, through the door, and fight a monster that somewhat resembles a Gargona jellyfish. Behind it you will see drawbridges, behind which is the third element of Ancaria.
Our path lies in Verag-Nar, which is located down the river from the city of the Dark Elves. At the very marker you will meet a man who will tell you that Verag-Nar is flooded, and you need to go to the gnome caves to open the water flow... The gnome caves are located east of Zhurag-Nar. Return to it and look for a ford across the river, then a little north and you will see a cave. You can also get to these caves from Zhurag-Nara, this is essentially the second level of the Zhurag-Nara caves... Our path lies to the third level, so look for a passage to the lower level. The third level is home to a dragon and many other powerful monsters. Go to the marker to the lever that opens the water drain, then get out of the dungeon and go back to Verag-Nar. Verag-Nar itself is quite small, and finding the fourth element there will not be difficult...
Now you need to go to Mistdale, a city to the south. It is clearly visible on the map. Talk to Sharifa, she will tell you that it is time to go to Shaddar-Nar for the fifth element. Look for a path heading southeast from Mistdale. Finding it is quite difficult, but you should concentrate your efforts in the area below the zoo... Follow the path to the southeast, you will meet Shaddar Rim on your way - this is a sign that you are on the right path. Next you will see a portal, which you will use. Once in the desert, look for the cave indicated by the marker, it is through and will lead you out near Shaddar-Nar. All that remains is to follow the winding path to the fortress and go down into the dungeons. After you find the fifth element, go to the Askaron Tavern, in Breivrock. After talking with the rebels, you will learn that the time has come to overthrow De Mordri from the throne. Accompanied by three companions, go to the castle, which is located north of the combo master and the portal. Having dealt with the guards, go west to the gate. The gate is not easy to open. You need to very carefully move the cursor over the top of the gate so that the cursor changes appearance, then press the left mouse button and enter the castle. After dealing with Baron De Mordri, talk to Prince Valor and the sorceress Sharifa. She will lead you to the heart of Ancaria, after which she will leave. Activate the Heart and you will see the demon Sakkara. You will have to kill him. After which we need to use the heart of Ancaria again to take away everything that we put there before. There are glitches in this place and it is not always possible to get your stuff the first time. You may have to leave the level and come back several times for it to work. go to Prince Valor. Arriving, we discover that the princess has been kidnapped and Prince Valor has been killed. And also that our Sharifa is Shaddar!
This is the final fourth act. Now you need to finish the job, and so we are heading back to Shaddar-Nur. Find the portal in the fortress and enter it. First, kill the Priests of Saqqara. Then Shaddar himself. You can't just defeat him like that! This requires a bit of trickery. You need to pick up glowing balls flying around the room! This is the only way to damage Shaddar. Killing Shaddar completes the game.
Now you can start playing on silver. To do this, export your character. And start passing. Good luck!