Passage of stronghold crusader the path of the crusader tips. Stronghold: Complete walkthrough. Watch video walkthroughs of Stronghold Crusader missions
Creating your own castle is easy. Especially at the beginning, when the construction rules are simple, there is a lot of space, and there are few restrictions. But then! However, the campaign for the “peaceful” builder is one scenario, divided into 12 chapters. During this scenario, you will have to wander around the various estates of the map that was originally given to us. In fact, this mission is training for a military campaign. Well, let's go ahead?
1. A simple start. You just need to collect 30 baskets of apples and restore the lighthouse. The first one is simple - we build apple orchards around your barn. 3-4 pieces are enough. It's no more difficult with a lighthouse. To restore it you need a tree. So we build several (2-3) sawmills, and they will bring us a sufficient amount of wood. Although you need to start with sawmills - wood will also be needed for gardens.
2. Your knight somehow quickly finished the tournament season and returned to the castle. The strangest thing is that he wants to eat. And he doesn’t want to eat like the peasants at all - he wants pork and vegetables. These strange serfs can easily eat game (read - all kinds of pigeons) and snack on it with apples. Fulfill the knight's wish and build a couple of pigsties and vegetable gardens. In this quantity, they will quickly accumulate the 10 hams and 10 baskets of vegetables you need. Be sure to build a kitchen for the lord - otherwise there will be nowhere to collect supplies. Honor will be gained on its own - it is enough to feed the peasants with apples and meat. Well, your lord will throw in some of it.
3. The time has come to get a second estate and a real castle. In the meantime, this castle needs to be restored. In this mission you will be taught fire safety, hauling resources from estate to estate, and stone mining. So let's start with fires. Very soon you will be cauterized with the destruction of many buildings. Clearly there is a nasty terrorist in our villages - otherwise it is impossible to explain how hot our houses are burning. If you have enough wood, then build a well for every 5-6 houses, otherwise during this mission you will get tired of watching your houses burn. Next, build a quarry and place a bull camp near it. They are the ones who will have to drag the mined stone to the warehouse. You can even have a couple of such stops - things will go faster. Next, build a transportation station closer to the border and send the stone to the warehouse near the castle ruins. In total, 80 stone blocks will have to be sent - but the castle will finally be repaired. By the way, immediately after its repair is completed, a huge fire awaits us. Don't worry, that's how it should be.
4. And here are the first military operations. Our neighbor, Sir William, went on a crusade, leaving one of his estates in our care. During this time, wolves multiplied there, which terribly interfere with the lives of local peasants, for which the gray creatures must be killed. So, we are in new territory where we need to rebuild everything from scratch. Create apple orchards and hunters' huts closer to the barn, and 2-3 sawmills near the forest. We are supposed to build several bow makers' houses and make bows by hand. However, the mission can be significantly shortened. It is enough to go to the market and buy the number of bows we need. Then build the necessary military buildings and, armed with archers, go to beat the wolves. The impudent wolves managed to climb into the farthest possessions of Sir William, so they will have to go to the end. In addition to wolves, local robbers will try to annoy us. However, this is not a problem - place a dozen of your soldiers on the roof of our tower, and they will easily shoot through the far end of the bridge. By the way, the estate next to you is a draw, and you can purchase it by paying only 100 honor. For that local residents will supply resin to your warehouses. There is only one problem here - the robbers are not only attacking your castle, they are ruining everything they can get their hands on. Including this unfortunate estate. Therefore, it is advisable to create about 40 archers and place them on the path along which the robbers leave their camp. You still won't be able to destroy it.
5. Sir William deigned to return to his possessions. However, the servants who arrived with him immediately gobbled up (there’s no other word for it) all the supplies and risked dying of hunger. Therefore, this slacker needs to send several convoys with supplies. If we wisely built several food-producing houses in our distant domain, then we will have enough food on this mission. Then sending 2-3 convoys of 50 apples or meat to William will not be difficult. And he doesn’t need any more - he only has 24 months left to hold out.
6. But our estate was visited by rats. And the residents forgot about neatness, polluting the entire area with waste from their vital activity. And again you need to hold out for 24 months, while clearing your native places of both rats and manure. Give yourself the widest possible view and install appropriate houses where red masks of a bad mood appear - this is where crowds of rats lurk or piles of manure lie.
7. Now the time has come to kill the robbers. For this, Sir William did not spare five swordsmen. They will destroy the enemy camp. Well, for our part, we will add a detachment of archers of 50-60 people. First, let's shoot the enemy archers and crossbowmen on the walls, and then we'll take care of those inside. The swordsmen will dismantle the enemy settlement.
8. But we were temporarily moved to manage Sir William's castle. And the main task here is to get 500 honor points in a limited time. Nevertheless, there is enough time. What should be done? Firstly, demolish the walls of the castle (they are not needed here at all and are in very useful places) and quickly rebuild all food production. Here's your first source of honor - peasants who eat all types of food constantly earn several honor points. Next, create as much as possible more types“advanced nutrition” for the knight. After all, the richer the table, the greater the influx of honor points after the feast. Well, the last point is to create a bedroom for the lady and buy fabrics. If she sews enough dresses, then after the feast there will be dancing, from which there will be even more honor than from the feast. Another very useful thing is to build a wall along the road that runs between William's estate and Sir Gray's estate. It will come in handy later.
9. And here we are again in our native estate. A certain Sir Edwin is preparing for war and forging swords in batches. We must produce a sufficient number of swords (namely 100) first. Very soon they will make a joke on us by giving Edwin about 20 swords, but this will be his one-time breakthrough, there is no second such thing in sight. In the meantime, we are setting up production. Sir William will provide the metal for us. It is possible to build on his estate, so it is best to create another mine and set it to constant delivery of 20 units of iron. Build 4-5 forges in your domain and let them make swords. At this time, produce archers and send them to the wall that you built in William's domain. Take your five swordsmen there too.
10. Sir Edwin made up his mind - he really likes the lands of Sir Gray, and he decided to take them for himself. Nevertheless, he is ready to fight with your troops if they suddenly stand in his way. And in your lands he will create an assault camp, where he will make a bunch of siege equipment. However, even before he gets there, he should be seriously beaten by your archers from the walls. Moreover, these very walls are not of interest to him and your archers will shoot his troops passing by with almost impunity. Place your swordsmen on the walls, where they will have to push away the ladders and beat those who break into the castle. If everything is done correctly, then only a few very sick warriors will reach Gray, whom he will easily beat. It will be very good in the last mission if in this mission you buy 80-100 baskets of grapes.
11. Edwin was imprisoned, but during his reign he managed to significantly ruin his own castle. And in 40 months you need to gain 100 honor points (most likely, it’s already enough) and accumulate 80 settlers. The problem is that you have almost nothing, and the morale of the citizens is such that they are about to start running away. Therefore, the first task is to raise the morale of the residents. First of all, we reduce taxes - because of them, morale drops very much, and our other estates will bring us money. The second thing to do is to buy food for people (for which a market is needed) and give them double rations. What we have (only 50 coins) is enough for us to buy only a dozen apples, but this is enough to hold out until the first cash receipts. Then, when we have money, we buy more food to quickly cheer up the people. We also purchase wood - we need to build cesspools and falconers in order to remove heaps of manure and exterminate rats. For both of them extremely spoil the mood of the people. After this, you can deal with the problems of crime. Tear down all the walls of the castle that he needs, like a dog’s fifth leg. This will allow you to place a prison, a court, a scaffold nearby (as the cheapest and most effective tool), and then place several guard booths in different places. Very soon all the criminals will be caught and brought to justice. When people begin to actively arrive in your possessions, build more industries. The fact is that the number of places around the fire is limited and people will come to you only when this very place is still available. So give them this place by creating new jobs.
12. The last and most difficult mission. You are given only 5 months to get 500 honor points and 70 units of each type of “advanced nutrition”. Otherwise, our lords decided to throw a big party, but there are no supplies for it. Immediately prohibit them from eating any of these supplies - otherwise you will never win this mission. And then we begin to reshape your possessions. In each of your estates, build a kitchen (this is where the lord’s food is collected), and then specialize each of the estates in one or another type of food. So, the coastal estate is excellent at raising pigs (8-10 pigsties can be built there), in your castle we demolish all the military buildings and create a wine-making center there (plus a few more buildings, as many as fit). The marshy estate perfectly accommodates 10-12 ponds for breeding geese and fish. Finally, the estate in which there were robbers, in addition to supplying bread to our castle, is also well developed with vegetable gardens. All this needs to be built from the very beginning - a little delay, and you will not have enough moments to win. Let us gain honor not by feasts, but knightly tournaments- just one lists will bring you enough honor. This is how the peace campaign will end.
Achievements obtained on training campaign maps
Campaign "Preparation"
Complete the "Preparation" campaign
The Preparation campaign consists of three maps:
- Arrival
- Blacksmiths and bows
- Lion's Den
To obtain these achievements, you must kill the specified number of enemy soldiers.
Listed buildings
Defeat the Emperor in "Uprising" from the "Emperor and the Hermit" combat challenge without destroying any of his towers
The opportunity to obtain this achievement appears on the third map of the battle test, “The Emperor and the Hermit.” As follows from the description, you need to defeat the Emperor without destroying a single tower of his castle. But what prevents you from destroying a gate or part of a wall? The main thing is to do it carefully. To make this task easier, I advise you to first deal with the remaining enemies.
God's punishment
Complete the "Emperor and the Hermit" combat test
The Emperor and the Hermit Battle Trial consists of seven cards:
- Lake
- Call for war
- Insurrection
- Stand strong
- Desperate Alliance
- Drought
- Guardian of the crossing
Sacred
Defeat the Hermit without destroying any of his Mosques
A church or mosque is central to the life of a medieval village and can influence the happiness of the inhabitants. The hermit protects his mosque well, since thanks to it he develops the economy. The mosque can be destroyed by soldiers, catapults and fire. To get this achievement when storming the Hermit's castle, you will have to constantly monitor the army.
Lord of Darkness
Defeat the Hermit in battle using only Assassins
The easiest way to get this achievement is in a custom skirmish. We put the Hermit as our opponent, set ourselves 7500 gold, set up a mercenary camp, hire more assassins and go with them to beat the Hermit. The most important thing is not to hire other troops.
Concordat
Team up with the Emperor and defeat a team of two Hermits in battle
In the “Custom Skirmish” mode, place the Emperor on your team and two hermits on your opponents. There shouldn't be any other characters. After winning you will be given this achievement.
Rings of Death
Start the game in the central estate of the Last Stand skirmish and defeat 6 Emperors
In a custom skirmish, select the “Last Stand” card and occupy the central (smallest) estate. Add 6 Emperors to your opponents (not necessarily in the team), set yourself 7500 gold, set peacetime in the additional settings and start the game. After winning you will be given this achievement.
Nut and fruit
Defeat a team of Sultana and Hermit solo in Skirmish mode
To get this achievement, you need to defeat the alliance of the Hermit and the Sultana alone in the “Custom Skirmish” mode. To make it easier to obtain the achievement, place 7500 gold and the “Staircase” card, and place your estate at the top point of the hill.
This is not the moon
Defeat the Emperor in a match where he builds his biggest castle yet
The size of the enemy's castle directly depends on the size of the territory under their control; the more space, the larger the castle. In Custom Skirmish mode, place the “Iron Veins” card and place the Emperor in the upper right corner.
Wait until the enemy's castle grows, and then kill the Emperor. After winning you will be given this achievement.
Royal Bonus
Win a battle against a team consisting of the Emperor, the Princess, King Richard and the Slave King
In Custom Skirmish mode, defeat the team of the Emperor, the Princess, King Richard and the Slave King. It should be noted that there should be no other characters. To make this task easier, set yourself more gold and resources, set peacetime in the additional settings and start the game. After winning you will be given this achievement.
The initial missions in Stronghold Crusader HD are easy to complete. However, if you started your acquaintance with the series with Stronghold Crusaders, then even they can cause certain difficulties. But on this page we will tell you how to overcome these difficulties. If the description of the passage is completely unclear (there are not enough details), then there is a video where I go through this matter live.
1. Arrival
Let's go! First task. We have 4000, and the Sultan is against us since 2000. Well, there’s no point in “shaggy grandma.” We put a tower on the enemy side of the river, buy 15-20 archers and put them on the tower, shooting the slow enemy. Then we buy assassins for change and take out whatever else is left alive.
2. Going on a hike
The Caliph is against us. The money is the same - 2000 each. It’s more complicated here, but the tactics are similar. We buy archers and take out every living thing that can be shot that this Caliph bought there. The main thing is to catch it before he tall towers didn't build it. We take out all the buildings around. You can even bring your lord. And then we buy assassins and take out the lord. Enemy! It should not be confused with yours.
3. Sand Country
We have Richard as our allies, and 2 Caliphs against us. Everyone has 10,000 gold. Here it will no longer be possible to carry enemies with a rush; we will have to develop the economy. Around us great amount resources - there will be no problems with this. We supply 3-4 grains of wheat and set up bread production. There is metal and stone. There is a forest. Everything is.
The main task is to build towers in the north and west so that the Caliph's arsonists do not reach our buildings. You can also build vats of water from sin. We are setting up bow production. If you wish, you can help our unfortunate ally, but he must cope on his own. My Caliph actively used hired swordsmen, so it would not be a sin to train several crossbowmen.
As soon as we accumulate archers and engineers, we go to calm the first enemy. The enemy has no ballistas, so we build catapults and demolish high towers. We are not in a hurry to attack - there will definitely be a ditch with oil. It’s better to let Richard attack so that he can clear the whole thing. Well, or use hired horsemen with bows. And then we traditionally attack with killers.
We gather our eagles into a group and go to deal with the second Caliph - everything is the same.
4. Old friend
A reference to the previous part of the series. Boar is against us with 4000, but we only have 2000. Well, okay! We build a wide tower and send archers there right at the start. Just not like me in the video, closer to my castle. I made a mistake there and the crossbowmen punished me greatly.
We have the resources - we are developing them. There is also room for wheat. You can send pikemen or assassins to the northern and southern fields to demolish the Boar's buildings. It is worth taking care of the Lord at the initial stage. The boar loves rushing with pins, so it can accidentally kill the Lord.
Well, let’s block Boar’s approaches to food, while we ourselves develop and establish production. You can place trebuchets on the towers and demolish buildings. After which we bring in the archers and complete the attack with the killers.
5. Adventure in Arabia
There are 3 Snakes against us. Each Snake has 2000 gold, and we have 4000.
We place a couple of towers with archers in the north. In the south we have fields for wheat - we are establishing bread production. There is metal in the north, but it will require security, otherwise the buildings will be burned. We are not climbing to the stone in the west yet. You can drive the pikemen to demolish the buildings there, but there is no point in building up the fields yourself - they will burn them. For safety, it’s worth building a couple of vats of water.
We fight back and accumulate troops. Archers are our everything. Once we arrange the supply of metal, the economy will start working. Now you can go west to the stone. We place 2-3 towers with archers there. Now we also have a stone! Beauty! We gradually take out enemy farms and install our own.
Well, there’s no need to delay - let’s go on the attack. The snake usually doesn’t snap at anything other than archers and spearmen. So a couple of shields - we bring our archers, then the assassins. So the first Snake is no longer there. Same with the remaining two.
6. Endless Desert
We have Richard as our allies, and the Wolf is against us. Everyone has 10,000 gold. I tested these guys - it’s far from a fact that the Wolf will push through and defeat Richard, so we just need a little help.
There are a lot of resources. There is only no food. Well, I didn’t really want to. Forest, metal and stone in the north and east. We don’t let the Wolf settle there. We send the resource to Richard when he asks.
We build ballistas and demolish towers. Richard must help. Or maybe it won’t help, that’s how he is, Richard... But even in the worst case, nothing complicated - we bring the archers under the shields and then kill the Wolf with the assassins.
7. Greek fire
We are with 2000 against 2 Caliphs with 4000.
We place a wide tower with archers next to the stone and block the nearest Caliph. In the west we block off, just in case, with a wall or a ditch. We are establishing bread production, not forgetting about stone. As soon as the opportunity arises, we place a catapult on the tower and begin bombarding Caliph number one.
If desired, the far north is full of metal, stone and wood. But even without him we should be fine.
Have you accumulated troops? Well then, attack! After our bombardment, the first Caliph shouldn't have anything special there. You just have to be more careful with the traditional oil ditch.
Well, the second Caliph. Here you will have to use ballistas to raise the towers. There is still a rise - it is not convenient to attack. It would be best to send brave shield bearers in the first ranks, and only then archers and ballistas. As soon as we demolish the towers, we check the moat and go into the final attack with the assassins.
8. Sands of time
As many as 4 rats since 2000. And we have 4000.
4 Rats are too many, we need to reduce them. To do this, we build a mercenary camp in the south and send about 15-20 killers to the early rush. While the first enemy is being kicked, we build a wide tower in the center and fields of wheat with apple trees.
If you don’t waste time, you can also grab a second rat in the west across the river. However, we shouldn’t forget about the economy either - we organize the supply of bread for sale. There is metal and stone in the center, so if we went on the attack, then why not build everything there?
9. Oasis
We are against Saladin. Both are given 2000 gold.
Well, since the chances are equal, then we begin the pressure from the start - we place a wide tower as close to the enemy as possible. We have vast fields and a lot of metal and stone. So we build what we need there and quickly get rich. Slave raids can be carried out to disrupt the enemy's economy.
And then we sell metal and stone, hire archers and bring them under the walls of the enemy castle. After shooting the enemies, we take out the lord with infantry.
10. Country of Palm Trees
We are given an ally of the Rat. Saladin and the Sultan are listed against us. All participants in this conflict have 10,000 gold.
From the start we place 2 wide towers next to the stone in the center. One for the safety of the Rat, because he is a so-so defender. We are building many sawmills to clear space for arable land. There is plenty of money to set up production. Plus you can also sell oil. We withstand the onslaught of enemies. We place hired archers on the towers and place ballistas there.
We begin to accumulate troops for an attack on the Sultan. You can mess around with bows and crossbows, or you can hire a contingent. Then we demolish the towers, bring in an archer and take out the hired knights. We kill Lord Sultan.
Afterwards we accumulate resources, money and troops. Saladin will not give up so easily. We use engineers to build catapults and begin to carefully demolish the towers until the enemy’s resources run out. Then we check for oil traps and organize a tour of the ruins of former greatness with archers and assassins.
11. Rocky Valley
3 Boars with 2000 against us with 4000.
The boar does not develop quickly. And we have more money. Let's take advantage of this and take one of them out! Assassins with archers will do this easily and quickly.
Next, we are surrounded by a moat with water and archers on the towers. We have a huge amount of resources - they just need to be protected from rare raids. It would be highly desirable to build about 10 crossbowmen. And as soon as the supply of metal is safe, we begin to advance against the remaining enemies - we can no longer be stopped.
A siege under such conditions is a simple matter. We use catapults to demolish the towers with crossbowmen and bring in the archers. Afterwards we end the suffering with assassins. Repeat all this 2 times.
12. Stream
It's us against Richard. Both have 10,000 gold.
Richard is on high ground. It's not very good. There is not enough space. This is also not very good. And everything is quite simple. We build a couple of wide towers on the road to the castle and send mercenary archers there. You can also insert trebuchets. They will greatly amuse Richard by constantly bombarding his buildings and troops. That's it. We accumulate melee troops and attack the Lord. Nothing complicated.
13. Heart of the Desert
We have 4000 in our Motherland’s bins, and against us are 2 Caliphs, each of whom has 2000.
We take advantage of the advantage in money - we place a tower in the center of fertile lands. We bring archers there. Be careful with lions! They can devour all our archers along the way.
I couldn’t rush in the video - the trap killed everyone. But we are blocking the economy of both Caliphs. Victory is a matter of time. In the north we have Stone and metal. In the center of the field. The enemies have nothing like that.
14. Country of Arabs
Our ally is Boar. The Sultan, Saladin and Caliph are against us. Everyone has 2000 gold.
Just in case, I advise you to block the passage from the center to our castle with a moat. We place a wide tower next to the Caliph and begin to take him out with archers.
We have wood, grub, metal and stone. So we develop the economy. You can periodically help the Pig. But he must cope without us. Problems may only arise with the mercenary swordsmen who will be sent by the Sultan. But for this we have pikemen, they should be enough. A little later, Saladin will also begin to attack. Swordsmen and archers. However, a couple of towers with ballistas will calm him down too.
As soon as we accumulate striking force, we take out the dehydrated Caliph. We are deploying troops towards Sultan. As usual - catapults, shields and archers, followed by assassins.
Now it’s worth saving some money - Saladin has built up half the map, the siege will be long. We demolish the towers and the economy. Then we bring the troops under the shields. Don't count too much on Pig. He, of course, will send his pinners to slaughter, but they won’t be of much use.
15. Lion's Mane
We have 2000. Against us is Richard with 4000.
You won’t be able to rush, you’ll have to endure it economically. And so we set up a tower with archers and fight off a wave of lions at the very beginning of the game. We have plenty of stone and wood. There is not much space for arable land initially, but after deforestation there is more than enough space.
This Richard climbed the hill. On ascents, do not shoot from catapults - they will fly in on their own. It will be a shame. Both to the soldiers and to us. First, we send the archers under the shields to check the area a little west of Richard’s walls. And only then we build catapults. That's it, Richard is doomed.
16. Hunters of the Desert
They generously gave us 2000, but they put against us as many as 2 Saladins with 4000. But that’s okay!
On one side we place a tower covering the extraction of metal and stone. We cover the other side with a ditch. We begin mining, cutting down trees and gradually building up the liberated territory with wheat.
You should immediately place a ballista and mercenary archers on the tower. Saladin can ride up on horseback and spoil a lot of blood. As soon as we improve the economy, we’ll put up another tower and fatten ourselves up. We organize the production of onions and bread. We save money and stone. You will need a lot of both.
The sieges will be long - Saladin will not give up so easily. Catapults or trebuchets. Then we bring archers under the shields and cut out all living things with assassins.
Repeat with a second friend until complete readiness...
17. Kingdom of Camels
We have 2000, against us the Sultan has 3 copies. All enemies have 8000 gold. Moreover, we are in the center and there is not much space.
But no problem! We immediately set up a couple of wide towers with archers. We begin metal mining. Metal is our everything here! We supply wheat and organize bakeries. There isn't much forest, but it's worth cutting down. But I would advise for the production of archers and crossbowmen - there is not enough space.
As soon as we begin to more or less fight back, we build a couple of towers on the road to our castle. So, to reach the Sultan with arrows. We take out everything from him that has the audacity to shoot back and bring in an embassy of assassins. Agree on the demolition of the castle... Now we have more space for arable land, and more metal, and more stone. Let's take advantage of the opportunity.
The scheme is similar with the other two Sultans. Here you can even do without catapults - archers and assassins.
18. Barren Land
We have 4000 gold. They put 5 Snakes against us with 2000 each.
I tried to rush, but I couldn’t get there quickly. So you'll have to rebuild.
In the east, where there is metal, we block off the metal and the snake with a moat of water (be careful there with the lions). We also block the stone. We build towers in the north on fertile lands, leaving a narrow passage. A little later, the arable land should be fenced off with a high wall from arrows. Two towers are enough.
After some time, we will run out of forest. It is possible to build a barbican with a bridge across the river, but our lumberjacks will not often return with their loot - Snake patrols periodically hang out there. So our only wealth is bread. That's how we live. A little later we begin to produce bows using purchased wood.
Firstly, you need to remove unnecessary cuttings in a timely manner, and secondly, do not poke around the moat near stone or metal. They won’t let us settle there - they’ll set us on fire or carry us off with spears. In the video I tried to do this - it was no use. Vats of water won't help. I also advise putting shields on the tower for the archers, but this is no longer critical.
Once we more or less recover from constant attacks, we go east with archers and build trebuchets there. We demolish anything that shoots dangerously. We take out Snake number one. Now the metal can be built up, but for this we will have to keep an impressive garrison there, otherwise all our efforts will quickly be destroyed or burned.
Let's go to Snake number two. The scheme is the same. Only this time I replaced the trebuchets with catapults. We demolish towers, shoot with archers what is still breathing and show with assassins how to fight in the desert.
Walkthrough of Stronghold Crusader HD for the Crusaders |
||
Stronghold Crusader HD. Walkthrough 1-18. was last modified: June 27, 2019 by admin
Stronghold: Crusader is a real-time strategy game. Roughly speaking, an addon to Stronghold, but it is a separate game. It was developed by Firefly studio in 2002. The main theme of the game is the Crusades. Look walkthrough of the game Stronghold Crusader you can just below.
Watch video walkthroughs of Stronghold Crusader missions
When you enter the Stronghold Crusader company, you will see that you have a total of 50 missions ahead of you. As a rule, they are arranged in order of difficulty, but still you will come across extremely difficult missions, after which it becomes easier.
In the video above you can watch the passage of any mission with comments in Russian. Perfect for those who are stuck on a certain mission and have already used up all the chickens. Watch how the author acts and try to exactly repeat his actions. Don't forget that you can change the speed in the game. It's easier to play at speed 20, because... the computer opponent will develop at the same speed. At speed 100, the enemy can build an entire castle while you build additional warehouses and a market.
Secrets of Stronghold Crusader
When playing through the game Stronghold Crusader, it is useful to know some secrets. I will share with you the most useful ones.- Opponents like Abdul, Richard and others can block the barbicans with a lumberjack's hut from the outside (when their castle is completely built), then they will not be able to send troops to you, and also extract resources.
- The following thing works with almost all craft structures: select the lumberjack's hut, press pause (P button in English), press the structure to stop working (Z - sleep), then press resume and press pause. As a result, the second lumberjack will go to the hut. Result: 2 lumberjacks work in one hut and bring 2 times more wood. Very useful secret of Stronghold Crusader, which will help you when you lack resources. This trick can be done with almost any building that has a sleep function.
- Stone mining. If the stone ore is located near your castle, then you can fence off the quarry warehouses with a wall so that there is no access to them. Only it is necessary to fence not tightly, but with some indentation from the quarry warehouse itself. Then we place the oxen (bulls that carry stone) close to our warehouse. The ox will be instantly loaded and will go to deliver the stone.
These are the most important secrets. Of course, when watching completing Stronghold Crusader missions You are unlikely to need them, but when you go through it yourself, it is quite likely.
How much time do you spend completing one (even the simplest mission)? 20–30 minutes, and sometimes an hour or two! The secret of speed passage (without codes and Artmoney) is this.
When starting a mission, you should build a barn, 5-7 houses, a store and a mercenary camp. Sell all the goods received (leave some food), and use all the money to hire mercenary killers in the camp. After that, send them to the castle of the enemy who has not yet developed. Since he has not yet managed to make a sufficient number of troops, there is a chance to kill the king and get at least 500 gold, and if there are several more opponents, you need to hire assassins with all the money and send them to another king :) This way you can destroy several opponents at once in a few minutes . Here's an example.
Not satisfied with the distance from the warehouse to the place of resource extraction? There is a chance to reduce it. Here's how it's done for me.
During the game, remove the first tile (at the beginning of the mission), and all that you have built. Find the best location for a warehouse near resource production and build a warehouse there. P.S. The highest income comes from the warehouse's close proximity to iron ore mining sites. Here's an example.
Don't know who to choose as your allies?
I can recommend “Pig”. There are many advantages to this.
- In alliance with PIG, you will never feel hungry, because during the game you can repeatedly demand from him a large number of cheese.
- He is good in terms of battle tactics.
- He almost never refuses a request for a joint attack on the enemy.
If you build a castle as close as possible to the sign where the enemy soldiers come from. But not at the very last point, but a little further away, so that the castle can be fortified, especially towers are needed! Then, as soon as enemy soldiers approach the sign, you can fire at them even before they ungroup!
1. First, if you are afraid of an imminent attack, you can reduce the speed of the game, this is done by pressing (digital) “+” and “-”. Then, you need to build about 8 sawmills located, the closer to the trees the better, but do not forget that they can be destroyed during enemy attacks, so it will be better if they are located closer to your castle. You will need wood to build buildings and some weapons.
2. Immediately after this, you need to increase the warehouse (at least four times), otherwise you will not be able to put resources into it until you spend what you have.
3. The next thing you need to do is build a barn so that people are fed and happy :-), i.e. to maintain popularity, which must be at least 100, otherwise people will start leaving you and there will be no one to work with.
4. Be sure to build houses (4 pieces to start), otherwise there will be problems with the population again.
5. After this, you need to take care of what you will feed them. It's up to you to choose, but I think it's best to build the following things:
- mill for grain processing;
- grain farm (2–3 pcs.), for collecting wheat;
- and bakeries, for baking bread (about 4 or more).
You can also build either apple orchards, or dairy farms or hunting huts, if of course they are available to you, note that you will need more of them than grain farms. As food variety increases, popularity increases.
6. If you are preparing for an imminent enemy attack, I can advise the following.
- Since the best shooting units in this game are crossbowmen, it's best to start with them. To do this, you need to build an armory, stone barracks and a market.
- After that, depending on how much money you have, you need to buy crossbows and leather armor in order to hire crossbowmen.
- And after that, build the towers to which you will send them, 2-3 should be enough to start with.
- It is also advisable to install ballistas on the towers to protect against siege weapons, and you can also put shields there.
Well, then as the play progresses, you provide yourself with stone, build pubs and all they need is a brewery (preferably 2) and a hop farm. You build a rifleman’s workshop, where you choose crossbows and a leather workshop, you also need to build a dairy farm for it, otherwise, where will he get the leather from :-). Don't forget about the taxes that people have to pay you for all the amenities.
There are many ways here, you can’t write everything, especially since it all depends on the design of the enemy’s castle, on his defense and, of course, on who you are playing with. In general, the main thing in strategy, if you are playing with a person, is a non-standard approach, but there are things that are useful to know.
- Protect your siege weapons with shields, they are still ridiculously cheap.
- Do not attack a well-defended castle with a bunch of soldiers, this rarely helps.
- You need to choose the optimal distance for the siege, where the arrows will not reach you.
- If possible, you can use ballistas to set fire to the enemy castle, this will force the enemy to fork out money for restoration, and if you are lucky, it will also reduce the number of enemy troops.
- If there are guns on the towers, then it is better to fire at the towers from the tribuchet, although the guns from the towers can even reach them, but again they can be protected with shields.
- Do not try to capture the castle quickly; there is no need to rush here.
- And it is advisable to bring the situation to the point where your riflemen and ballistas stand next to the enemy castle, and boldly and with impunity fire at every soldier who appears.
- Well, then you know what to do.
Read more about buildings and units in.