Ice Breath Caves Silver Key. Miscellaneous. Books for which a special quest is given
He'll take them. The keys are scattered all over the world, so you'll have to run around a lot to find them all. Once collected, they remain in your inventory forever and allow you to open special chests containing special treasures...
Note: you also can watch the video Finding all the silver keys in Fable 3 (opens in a new tab). Also, the article below reveals the way to get all golden keys.
1. When you walk from the port, pay attention to the first factory building after it (along the left embankment). There's a key on the second floor.
2. After you receive the crown, return to the workshop through which you made your way to the pier. The key is in the elevator shaft on the 2nd floor. The workshop is located opposite the exit from the sewer through which you first enter the city. The entrance to it is in the courtyards; along the way you will see an advertisement for Logan lying on the boxes.
3. Sewerage. Entrance to the Weasel's house (according to the quest).
4. Sewerage, entrance from the embankment near the Dodger plant. As you enter, turn to the right. They are sent there on a quest with a missing ring.
This location is located golden door(in the catacombs under the castle).
5. Courtyard. Behind the statue of the king (to the left of the catacombs).
6. Catacombs. Before the first bridge, turn left.
7. From the gate leading to the lake, go right, along the wall.
8. "House of Evening Shadows", 2nd floor. The house is located on the rise to the fortress bridge, to the right of the road.
9. If you stand with your back to the exit of the castle, then there will be a house on the right. The key is behind him, in the backyard.
10. Embankment from the side of the main gate (near the water).
11. Ferret's Lair (entrance under the bridge). You will gain access to it through a quest that will be given to you after ascending to the throne.
12. If you walk from New Bowerville and the monorail station, then after one of the turns in the road you will find yourself on a hill from which you can clearly see the lake. There will be a statue on the left. Remember the place, it will become a landmark. Turn left from it, before reaching the houses you will see a key.
13. If you turn right from the place with the statue, you will see a pond. There is another key on its shore.
14. Return to the fork with the statue and jump over the fence and go up the hill.
15. Monorail station.
16. Pepper Cave (entrance opposite the station).
17. Dodger's mansion, secret bedroom.
18 and 19. Dank cave. You will gain access to these keys only after completing the quest “Friendship with Hobbs,” which you will be given after completing the story. Key No. 18 is on the shore of an underground lake (you will have to swim through a labyrinth of stones to get to it). No. 19 - on the cliff, which is visible from the entrance to the cave, it will not be difficult to find it.
This location is located golden door(look in the crypt).
20. Immediately after the fort, the trenches begin. Examine them, the key is behind the pieces of wood that need to be broken.
21. Near the Green settlement, in ruins (look along the road from the cemetery).
22. Crypt. In one of the old crypts to the right of the entrance to the location.
23. Crypt. After #22, go up the stairs to the end and go left to the wall. Jump down.
This location is located golden door(as soon as you pass the gate, turn right until it stops).
24. To the left of the demon.
25. After the gate to the right, look in the forest, above the golden door.
26. Before entering the village, turn left along the path.
27. Inside the mine.
28. In the cave of the same name (entrance on the middle island from the coast).
29. Remember the quest with the hobbes? On the very left island (if you stand with your back to the entrance to the location) there was their parking lot. Go to it and go to the left edge of the hill. The key is below. Add. landmark - near this place there is a broken stone bridge.
Golden Key. To get it, you need to wait until the location becomes habitable. Then a bridge will appear to the blue ball on the rock. With its help you will activate the portal and get to the golden key.
This location is located golden door(in the Academy Vault).
30. House outside the city wall. There is a small bridge in front of the house, a key under it.
31. The house in front of which chicken races are held. The key between the house and the city wall.
32. Near the Academy, to the left of the entrance.
33. Academy storage. After diving from the bridge, go into the room and from it into the corridor. There is a closed door, behind it there is a key.
34. Academy storage. A room with rising platforms. The key is on the topmost terrace, next to someone's coffin (you can get there from the other side of the destroyed bridge).
35. Left bank of the lake, behind the logs.
36. If you stand with your back to the monorail station, then a mountain range goes to the left. Walk along it until you see a path. At the end is the key.
37. Icebreath Caves. When you go to the demon along the ravine, you can see a bridge at the top. You need to cross this bridge and you will reach one of the entrances to the caves (there are 3 in total). The key is inside, don't miss it.
38. Cave with a monorail. Not far from the entrance from Khmarya there is a closed door. The key to it lies in a chest in the same cave. When you open it, go forward; there will be no forks, don't miss the key.
39. Cave with a monorail. On the left side behind the barrels, after the closed door (see No. 38).
Golden Key. Go through the lower Ice Breath cave (the one with the frozen lake).
40. The highest place in the camp (you will be dropped off there after the battle with the chieftain). There is an observation tower on it, under it there is a key.
44. From the entrance from the Aurora, go straight, then left. The key is to the right of the road.
45. If you stand with your back to the temple through which you fled after the crash, then columns are visible just to the right. The key is behind them.
46. Stand with your back to the temple and go right along the edge of the location. It's a long walk.
47. Palace of crumbling sands. Not far from the entrance there is a door on the left wall. The key is behind her.
48. Palace of crumbling sands. In the room with the altar, to the left of it.
Golden Key. After the end of the main storyline, a man will appear in Aurora selling the “Key to an Even Greater Key”. After you buy it, go into the desert to the temple. Stand with your back to him and go right, you will run into the “Crossroads” cave. The key is inside.
49. Get to the end of the area and look to the right.
50. In the cave "Riddle".
Golden Key. Located in the "Riddle" cave, at the very end.
Compilation of materials from different sources. Edited by Torionel.
1. FREE CAMP
(valuable finds: 1 silver key, 1 silver chest, 1 book, 1 gnome)
A small village in the snowy mountains is the first stop on the path of an ambitious princess. wanting to gather allies and win the throne of Albion. The location is not impressive in scale, there are few attractions, and those that exist are not immediately accessible.
The inhabitants of these places live in vans with wooden wheels instead of a foundation. This is the cheapest real estate in the game, but they won’t charge us much for rent either. In mobile shops we will be able to buy Free clothes, and a little later - a full set of local tattoos.
In the southeast, near the “Old and Reliable” house, on a snowy hill there is a silver chest (5 keys; reward - elixir of health). If you walk along a mountain path leading to a small lake, along the way you will come across an uncultured gnome, sentenced to shooting. Near the lake, in the lonely wagon "Whim-peta Squish", on a stool lies the book "Famous Kings of Antiquity: King Cedric".
THIS IS IMPORTANT: the gnomes are not available at the beginning. To ensure that small pranksters spread across the map, complete the mission “Long Live the Dwarves” (Yasno-Dol. Near the academy there is a valley with giant statues of frogs) and start the task “Damn the Dwarves! " After that, you can take a gun and safely carry out “gnomicide”.
There is only one silver key in the camp, but we can pick it up when we complete Sabin’s story missions and receive his support - the thing is near the leader’s throne, and at first this area is inaccessible for free walking.
2. KHMAR VALLEY
Adjacent locations: Hole, Ice Breath Caves, hunting lodge
(6 silver keys, 1 gold key, 2 silver chests, 2 books, 7 gnomes)
In the north there are snow-covered serpentines with wooden bridges. in the south there is a quiet lake and summer green lawns - such a “yin-yang” within one location, separated by a small forest.
In order not to get lost in one of the largest locations, let's look at what is here and where: the northeastern corner is the passage to the Free camp; in the west, where snow is adjacent to green grass. - road to Yasnodol: in the southwest - a monorail station with access to the “Hole”; in the southeast there is a mercenary camp. In the mountains there are three passages to the Ice Breath Caves, and at the foot of the mountains there is a guardian demon.
Leaving the Free camp, turn right at the first fork and go up the steps; in front of the hanging bridge you will see a gray chest with five keyholes (reward: Elixir of Summoning Creatures). Second chest in the caves: coming from the direction of Yasnodol. climb the mountain forest slope, sticking to the right edge. Find a passage and go to the end of the cave, without turning anywhere - if you have collected fifteen keys, you will receive 75,000 gold.
Those who like to read should inspect the building at the entrance to the Hole - there is a rare book near the cash register. Another one is in the Ice Breath Cave (where the silver chest is): turn right onto the frozen path, at the end there is a simple chest, a sleeping bag and this book. If you go to the end of this cave, you will receive a golden key at the exit.
Dwarf hunters should go left up the slope from the monorail station - there is the first dwarf. Look for the second one near the guardian demon - he is hiding under a hanging wooden staircase. Another figurine is cursing in the highlands, near ancient ruins, at the site of some excavations. To shoot the fourth gnome, find the second cave - its entrance is in the green landscape. above and east of the demonic gate, our client is at the very beginning. The fifth Brute is in the cave with a silver chest - go down to the frozen lake and find it on top of the stalagmite. The last two hid in the Hole - one hanging on a lantern near a fallen monorail car, the other on top of the arena where the battle with the sorcerer hobbs took place.
In the same place where you shot the first gnome is a silver key. Another one is near the mercenary outpost - a little higher in the forest there are piles of logs, the desired thing is behind them. For the third key in the caves of the Ice Breath, look for the labyrinth where you went for the fourth gnome (there is a third entrance to the second cave, in the mountains, on the “winter” landscape, but it’s useless to go there - the key is on a hill. And you can pick it up only if you use it entrance No. 2).
Look for the remaining keys in the Hole. After the battle in the arena, turn left, take the key from the chest and return to the beginning of the location. Unlock the door to the technical section and run through the long maze - the key is at the end. Another key is not far from the locked door - behind the shelves with barrels.
THIS IS IMPORTANT: the last silver key of the Khmar Valley is located... in the Mill Field. It has its own monorail station, look for a flickering object on the platform.
Later, access to another adjacent location opens - someone Lionhead Studios gives us the right to own a hunting lodge. At the location you can dig a couple of treasures and get Auroran costumes. The entrance to the location is in the north, not far from the first silver chest.
3. Yasnodol
Adjacent locations: Yasno-Dolsk Academy, Storage
(5 silver keys, 2 silver chests, 1 golden door, 5 books, 5 gnomes)
The fort, surrounded by stone walls, is the first large city on our heroine’s path. Here residents live in decent houses, do not live in poverty and do not beg, but real estate prices are higher. In Yasnodol, the princess can look for decent clothes, furniture for the home, a book on dog training, or sell unnecessary trash to a buyer.
We begin our search for keys outside the city. Coming out of the Khmar Valley, run straight, without turning, at the end there is a lonely house. and under the bridge there is a key. On the approach to the Yasnodolsk Academy, turn left, find a narrow passage between green boulders, there is a second key near the stone wall. Another silver trophy will be found not far from the chicken farm, behind the Egg House, near the boxes.
For the rest of the keys, stomp into the Vault: one is behind a locked door (next to a skeleton with a note) - light all the torches with a spell, and the door will open. And before you acquire a firearm, turn onto the path and proceed to the location. where we used to dive and jump on square slabs. At the end there is a lever and a battle with skeletons. Run across the slabs to the newly created steps, the key is in the room with the tomb.
We will dilute the collection of keys by opening chests. One silver container near the fountain at the entrance to the Yasnodolsk Academy. - insert a dozen keys, and the money (50,000) is ours. In the Storage, in the first room with books, turn left - the second chest is on the round steps. It has one keyhole and a corresponding reward - a book on dog training.
In a quiet town, “loud” gnomes are not difficult to find: the first one is in Brian’s house, near the statues with frogs; the second near the residential building “The Rudeness of Hornets”; the third hangs on the left of the House of Splash building. Two more in the Vault: go through the room with the moving plates and turn right, into a dead end - there is a gnome there; you will see the second one on the way to a locked room with a silver key.
Many rare books were found in Yasnodol. Before reaching the Yasnodolsk Academy, turn left and you will see the “Two Tuk” residential building. Go up the stairs to the second floor, take the book from the railing. Another volume lies near the furniture store - go around it to the left and look at the window sill. The third book is in the tavern, on the second floor. - look at the table in the room on the right. Then go down into the Vault and immediately turn right - there's another book on the pedestal near the bookcases.
NOTE: There are thirty rare books in the game. You can bring them to the Brightwall Academy after taking the quest “What is written with a pen... *. Twenty-five books should be found on your own, combing the locations of the game, for another five we will be given tips after collecting every fifth book.
It won't be possible to get the last book right away. First, complete the quest chain "The Lost Child", "Special Cargo" and "Ancient Key", then go to the library where you accompanied Saul. Book on a pedestal. In the same room, shoot at the magic targets - a new path will open. After fighting the Hollows and walking along the lifting blocks, he will lead you to the golden door.
4. MERCENARY CAMP
(1 silver key, 1 gnome)
A small location in the east of the Khmar Valley. According to the plot, we are sent here to deal with the mercenaries who are harassing Sabina and the Free people.
There are several residential buildings in the camp that can be bought and rented after you calm down Saker, the leader of the gang.
There are no shops, rare books or chests trimmed with silver. The only silver key is near the arena where you fought the mercenary leader, under the observation tower. The gnome was located “on the floor below”, on top of the water tower.
5. GORELESYE
Adjacent locations: Shrine of Darkness, crypt
(4 silver keys, 1 silver chest, 1 golden door, 2 books, 3 gnomes)
Having made her way through technical channels through a dungeon with a monorail, the princess found herself in Gorelesye. This is the most cheerful and life-affirming place in Albion - there are tombs and graves all around, crypts and a cemetery, and even an abandoned sanctuary of Darkness.
There was still a place for the living: in the north the old fortress is guarded by guards (after completing the story quest they will leave), in the southwest there is a village of “greens”, local hermits living in high huts. When the military leaves, we can buy a fortress and shoot the carrion with a mortar for a while.
The location is rich in useful finds: after leaving the Hole, move forward until you see a hilly hill - at the end of the green hill you will find a silver chest and for ten keys you will pull out a legendary weapon from there. After entering the crypt, go up the stairs on the left - you will see a golden door. If you complete the quest chain for cultist Leslie, you will gain access to the Shrine of Darkness.
NOTE: To open access to the crypt, complete the side missions “Mortal Boredom” and “No One Is Forgotten”. You can collect all the trophies even during the second quest.
Examine the trenches where you shot the hollow ones with the mortar. - under the wooden canopy is the first silver key. Look for the second one at the entrance to the “green” settlement. between the ruins The rest are in the crypt: when entering, look to the right and you will see a row of tall tombs, in one of them there is a key; to find the last one, go up the first ladder and go left to the end, then jump down - the key is there. near a large column.
Dwarves are not afraid of the dead; they also inhabited this area. The first one hangs and swears in the cemetery, on the inside of a dilapidated arch, near the road. You will find another one next to the passage to the sewer (near the village). The last one hid in the crypt: go left to the very end of the location, to the large trees, and turn right, to the four tall tombs. - the gnome in the middle, between them.
There were also literature lovers in Gorelesye. Someone left a rare book near the Organic Ink tattoo shop, on the right side of the drawer. Another find for the library awaits its finder in the crypt, near the golden door, on the cornice.
HOUSE OF THE SETTING SUN
(2 silver keys, 1 golden door, 1 book, 1 gnome)
We will not be thrown into this small location by the twists and turns of the plot, but it is notable for the ruins of a house in a picturesque estate. If you come here at night, there will be something different at the site of the ruins, but that’s a completely different story.
Hobbs live in the vicinity of the burnt mansion. there is also a guardian demon who keeps secrets for the ruler of Albion. If you go through the gates of the estate and turn right into a small forest, you will find a golden door (behind it is a legendary weapon) and a hollow spawn point just to the north.
Silver hunters won't waste any time. looking into this area. When entering the location, turn left - between the green cobblestones, not far from the demonic gates, the first key is hidden for you. The second find is not far from the golden door, wander a little between the trees and green stones.
If you go into the garden with the altar and statues, you will find the book “The Incredible Homunculus of Baron von Orphen” on the bench. On the right side of the ruins of the house, right next to the reservoir, is the only boorish gnome in the location.
6. SILVER PINES
Adjacent locations: Silver Pines mine
Another area where there is no place for conspiracies and royal intrigues. There are tall trees all around, occasionally there are ancient ruins, and in the center there is a small village. where people are engaged in collecting firewood and working in the mine. There is also a cemetery with its secrets.
The treasure collector has a place to turn around: just before the entrance to the city, on the left there is a path leading to a hill, at the end of it is the first silver key. A similar find awaits us at the Silver Pines mine - it’s hard not to notice the key there.
Although this place is far from civilization, city stone walls and aristocracy, there are people who like reading here. In the village there is a Finkel farm, to the right of it there is a rare book on a box.
The forest tranquility and the chirping of birds are spoiled by a couple of gnomes - it is our duty to destroy them. Not far from the cemetery, follow the forest path to a metal structure with a wheel on top - a gnome on top of it. The second dwarf is located in a residential area, at the entrance to the mine.
7. MILL FIELD
Adjacent locations: Pepper Cave. Hole, Dank Cave, Dodger's Mansion
(7 silver keys, 1 silver chest, 3 books, 5 gnomes)
If New Bowerville is a haven for working people, then living on the Mill Field does not bother the nobility. There are only three houses for sale here; they cost more than all the shacks in the first three locations combined, but residents will also pay a lot for rent.
I recommend starting your search for silver keys optimistically - from the cemetery! The first one is on a hill, to the left of the road to the burial grounds. From there, go towards the monorail station: jump over the fence on the right and run along the road leading to an abandoned industrial building - the key is in the elevator car. Near the entrance to the Dank Cave there is a small lake - the third key on the shore, near the water, next to the monster spawn point.
After the story mission "Masquerade" we will gain access to the Trickster's mansion. Find a spacious room in the right wing of the building, open the secret door in the book shelf and go downstairs - the key is behind the bed, in the torture room. We will find the fifth item of this category at the end of the Pepper Cave.
The remaining couple of keys are in the Dank Cave, but we can get them only after the story ending of the game and the side quest “Friendship with Hobbs”. The first is on the shore of an underground lake, the second is on top of the cliff, visible at the entrance to the cave.
The only silver chest (10 keys) is located not far from the guardian demon, near the Clixby-Stunners mansion. on a hill. - Legendary weapons inside.
Start your search for books... yes, from the cemetery! The first volume lies on the floor in the crypt. Second in the Dodger's mansion: at the entrance, turn left into the room, the one you are looking for is on the table. The last one is in the Dank Cave, and you can get it (like the keys) in freeplay mode after the above-mentioned task. Having gone down to the water, swim to the left, there is a cave near the waterfall, the book is there, on the table.
You don't have to beat the game to shoot all the gnomes. Go to the monorail station from the Silver Pines, you will hear the gnome swearing near the trees, he himself is sitting on a stone. Not far from the bridge leading to the middle of the lake to the altar, there is a destroyed arch with a second gnome on it. The third is near the Dodger's mansion. on the fence on the left side. The last two are in the ill-fated Dank Cave, but we can get them without quests: first, run along the narrow path forward - you will see a gnome on the left on the rocks, and you will find the second one in the area with a large stalagnate in the middle - he is cursing in a dead end.
8. RAFTER ISLAND
(2 silver keys, 1 gold key, 1 book, 2 gnomes)
The location will become available when we complete the side quest “Restoration” in the Mill Field. Behind the wooden bridge there will be “greens”, hermits driven away by the Trickster. - their camp is located on the shore, but the people are clearly dissatisfied with their dislocation.
To collect all the gifts from the region, the princess (or already the queen) should swim a little. The first gnome hid not far from us: from the “green” settlement, turn left, towards the forest, - the brat is near a small van. But the hunt for the second one will not be complete without water procedures - the dirty fish stands right on the reef of a small island in the northeast.
Having harbored a grudge against the Dodger, the proud people decided to become more educated; this is evidenced by a rare book lying inside the mine, on a box.
NOTE: we can pick up the book after completing the quests “Pest Control” and “Forest for Raftsmen Island”, and in order to get to the golden key, in addition to these two, you must complete the task “Escape to the Island” - the location will become completely habitable. and we will gain access to the teleport leading to the hill where the yellow key is hidden.
Look for master keys from the silver category on two large islands - these keys can be found without quests. One is in a cave on the eastern island, and to find the other, go up to the hill on the western island, then jump down the hill to the key there, near the coast.
9. New Bushville City
Adjacent locations: Drains, Cloaca
(4 silver keys, 2 silver chests, 2 books, 5 gnomes)
When you first get acquainted with the working quarter of the city, you shouldn’t count on an armful of treasures - most of the doors and hatches are boarded up, we can only stroll along the embankment and look into a couple of open workshops. Start the hunt for valuables after the coronation - at this stage of the game, not a single interesting thing will escape us.
The fastest way to find silver chests. In the Dodger's concern, in the production workshop, go up the stairs, there is a chest (5 keys) at the very end - inside there are five time dilation elixirs. Not far from the local stronghold of resistance there is a drawbridge - next to it, turn into the alley, there is a second chest (10 keys) with a lot of money (50,000 gold).
Look for silver keys in production workshops and in the sewers. Climb the stairs to the second tier of one of the factory buildings: there are several levers there. Turn them so that the steam does not block your path to the key. After the coronation, return to the workshop where you made your way before sailing to Aurora - there is another key on the second floor, in the elevator car.
Find the entrance to the Drains near the Dodger's plant. In the sewer, go right to the end - the third key is near the grate. To find the last key, buy the "Wooble-Fuddlebuck-Glimborg Mansion" and go through the hatch into the Cloaca. Towards the end of the tunnels you will find a compartment blocked with boards. - the item you are looking for is there.
Having hung a good rifle on her back, the queen sets off to hunt gnomes: near the passage to the New Bushville market, go to the pier - a gnome is hanging near the bridge; from the “Hot, Tasty and Round” trading stall, go right to the alley, the second gnome is on the building; another bearded dwarf in the pie factory, in the cage below.
NOTE: You will gain access to the pie factory during the additional quest “Freedom for Animals! "
The last gnomes hid in the underground channels under the city. One gnome is suspended from a sewer hatch, in the same area of the Drains where we were looking for the silver key (we also get here during the quest “The Search for the Ring”). The other is in Cloaca: at one of the forks, turn right into a dead end - the dwarf is at the top near the sewer grate.
The people here are workers and uneducated. but a couple of rare books were found. The first lies on the table near the piano, in the “river” tavern; for the second, go down to the Cloaca - the book is on the table next to the large barrels immediately after the entrance.
10. New Bushville Market
(3 silver keys, 1 silver chest, 2 books, 3 gnomes)
If you want to buy or sell something you don't need, check out the shopping district! Here you can get anything, from pies to legendary weapons. And if you want to find something more interesting, look into the alleys and backyards of residential buildings.
Having previously collected 15 keys, go behind the “Wilderness Fabric” store - in a back alley there is a silver chest with two dozen seals inside. Having collected material wealth, you can start multiplying spiritual values: near the transition to the Mill Field, find “A Doll’s House” - the first book on the second floor, on a small bed. Another find for the library in the Rooster in the Crown tavern: go up to the second floor - a book is on the table by the window.
Having finished with the books, do not rush to leave the tavern - there is a house to the left of it. Go through it to the backyard and you will see the first gnome hanging on the building. Look for the second one near the Flower Boudoir shop, near the stairs leading to the wall. The last dwarf sits on the city wall, in a turret, not far from the second.
It’s not easy to find all the silver keys, and it won’t be possible right away. Coming from New Bushville Castle, turn right and go into the backyard through the Hautville Heights house - the first key is there. Look for the next one on the pier, on the New Bowerland City side, right next to the bridge.
NOTE: the last key is in Weasel's lair (entrance under the bridge), but we will gain access to this place only after watching the final credits, during one of the side quests.
11. Old Town of New Bushville
(2 silver keys, 1 book, 2 gnomes)
It is through this area that our heroine will have to pave the way to the throne of Albion with fire, sword and magic. There are not many trophies here, and we will be able to take them regardless of whether the area is restored or not.
To find the first silver key, go outside the city walls and turn right at a dead end, on a green lawn. The second one in the city: near the square in the center of the location there is the House of Evening Shadows - the key is on the second floor.
Walk from the New Bushville Market to the pig statue and turn left to see a gnome on one of the buildings. Another nasty figurine on the left side of Watkins’ house. Finally, look in the center, to the blocked green area. - the book “World of Danger: Machine Tools” lies on the pedestal, near the statue.
12. NEW WOOSHVILLE CASTLE
Adjacent locations: Catacombs (2 silver keys, 1 silver chest, 1 golden door, 1 book, 3 gnomes)
This area is accessible at the very beginning of the game, but you can walk here to your heart's content only after the coronation - before that we only contemplate the front doors of the castle. Life will change. when the revolution breaks out and the old king prematurely descends from the throne, there is no real estate to buy in the surrounding area, but without keys, chests and, of course. There were no evil gnomes.
THIS IS INTERESTING: in the story prologue, the entire courtyard of the castle is available, but you will not find any valuables. Of all the initial entertainments, you can only hold hands with the courtiers or say hello to the guards.
One thing can still be stolen in the story prologue. While escaping from the castle, open the secret passage with a spell and after the tunnel turn left - you will see a silver key near the destroyed altar. After ascending to the throne in the castle courtyard, look for a wing in the garden. where the statues of kings stand, there is a second key behind one of them.
In the opposite wing of the garden, near the fountain, there is a silver chest, but to open it, you need to collect fifty keys. The royal reward is the legendary and two million gold.
NOTE: there is a golden door in the Catacombs
(you probably discovered it while escaping from the castle): if you open it, a small area with a monster spawn point will become available, and in the chest there are two dozen seals, far from the entrance to the Catacombs. The remaining one hid in the dungeon: at the beginning of the Catacombs, go through a narrow tunnel and turn right - the target is behind the column.
The king is defeated and converted by the queen, caravans with millions of gold coins, by the grace of her majesty, go to the royal treasury, and in the eyes of the people. free from the yoke of taxes. there was faith in a bright future. Well, here we are. Having sat down on a cozy throne, we can take a break and admire the present. But not for long. The distant continent beckons with treasures, secrets and faceless dark Evil, and the local tribe hopes for the promised protection.
The king is defeated and converted by the queen, caravans with millions of gold coins, by the grace of her majesty, go to the royal treasury, and in the eyes of the people. free from the yoke of taxes. there was faith in a bright future. Well, here we are. Having sat down on a cozy throne, we can take a break and admire the present. But not for long. The distant continent beckons with treasures, secrets and faceless dark Evil, and the local tribe hopes for the promised protection.
New Bowerville.
New Bowerland City
1 key. When you walk from the port, pay attention to the first factory building after it (along the left embankment). There's a key on the second floor.
2 key. After you receive the crown, return to the workshop through which you made your way to the pier. The key is in the elevator shaft on the 2nd floor.
Additional: the workshop is located opposite the exit from the sewer through which you first enter the city. The entrance to it is in the courtyards; along the way you will see Logan’s advertisement lying on the boxes.
3 key. Sewerage. Entrance to the Weasel's house (according to the quest).
4 key. Sewerage, entrance from the embankment near the Dodger plant. As you enter, turn to the right. They are sent there on a quest with a missing ring.
New Bowerland Castle
At this location there is a Golden Door (in the catacombs under the Castle).
5 key. Courtyard. Behind the statue of the king (to the left of the catacombs).
6 key. Catacombs. Before the first bridge, turn left.
Old Town of New Bowerland.
7 key. From the gate leading to the lake, go right, along the wall.
8 key. "House of Evening Shadows", 2nd floor. The house is located on the rise to the fortress bridge, to the right of the road.
New Bowerville Market
9 key. If you stand with your back to the exit of the Castle, then there will be a house on the right. The key is behind him, in the backyard.
10 key. The embankment from the side of the main gate (near the water).
11 key. Ferret's Lair (entrance under the bridge). You will gain access to it through a quest that will be given to you after ascending to the throne.
Albion.
Mill field.
12 key. If you walk from Bowerstone and the monorail station, then after one of the turns in the road you will find yourself on a hill from which you can clearly see the lake. There will be a statue on the left. Remember the place, it will become a landmark. Turn left from it, before reaching the houses you will see a key.
13 key. If you turn right from the place with the statue, you will see a pond. There is another key on its shore.
14 key. Return to the fork with the statue and jump over the fence and go up the hill.
15 key. Monorail station.
16 key. Pepper Cave (entrance opposite the station).
17 key. The Dodger's mansion, secret bedroom.
18 and 19 keys. Dank cave. You will gain access to these keys only after completing the quest “Friendship with Hobbs,” which you will be given after completing the story. Key No. 18 is on the shore of an underground lake (you will have to swim through a labyrinth of stones to get to it). No. 19 - on the cliff, which is visible from the entrance to the cave, it will not be difficult to find it.
Gorelesye.
At this location there is a Golden Door (look in the crypt).
20 key. Immediately after the fort the trenches begin. Examine them, the key is behind the pieces of wood that need to be broken.
21 keys. Near the Green settlement, in ruins (look along the road from the cemetery).
22 key. Crypt. In one of the old crypts to the right of the entrance to the location.
23 key. Crypt. After #22, go up the stairs to the end and go left to the wall. Jump down.
House of the Setting Sun.
At this location there is a Golden Door (as you pass the gate, turn right until it stops).
24 key. To the left of the demon.
25 key. After the gate to the left, look in the forest.
Silver Pines.
26 key. Before entering the village, turn left along the path.
27 key. Inside the mine.
Raftsmen Island.
28 key. In the cave of the same name (entrance on the middle island from the coast).
29 key. Remember the quest with the hobbes? On the very left island (if you stand with your back to the entrance to the location) there was their parking lot. Go to it and go to the left edge of the hill. The key is below.
Add. landmark - near this place there is a broken stone bridge.
Golden Key. To get it, you need to wait until the location becomes habitable. Then a bridge will appear to the blue ball on the rock. With its help you will activate the portal and get to the golden key.
Yasnodol.
At this location there is a Golden Door (in the Academy Vault).
30 key. House outside the city wall. There is a small bridge in front of the house, a key under it.
31 keys. The house in front of which chicken races are held. The key between the house and the city wall.
32 key. Near the Academy, to the left of the entrance.
33 key. Academy storage. After diving from the bridge, go into the room and from it into the corridor. There is a closed door, behind it there is a key.
34 key. Academy storage. A room with rising platforms. The key is on the topmost terrace, next to someone's coffin (you can get there from the other side of the destroyed bridge).
Khmar Valley.
35 key. Left bank of the lake, behind the logs.
36 key. If you stand with your back to the monorail station, then a mountain range goes to the left. Walk along it until you see a path. At the end is the key.
37 key. Frostbreath Caves. When you go to the demon along the ravine, you can see a bridge at the top. You need to cross this bridge and you will reach one of the entrances to the caves (there are 3 in total). The key is inside, don't miss it.
38 key. Cave with monorail. Not far from the entrance from Khmarya there is a closed door. The key to it lies in a chest in the same cave. When you open it, go forward; there will be no forks, don't miss the key.
39 key. Cave with monorail. On the left side behind the barrels, after the closed door (see key No. 38).
Golden Key. Go through the lower Ice Breath cave (the one with the frozen lake).
Mercenary camp.
40 key. The highest place in the camp (you will be dropped off there after the battle with the chieftain). There is an observation tower on it, under it there is a key.
Free camp.
41 keys. Next to the throne of Sabinus.
Continent "Aurora".
Aurora
42 key. If you stand with your back to the demon, you can see the altar at the rock opposite. From this altar there is a path to the right. Follow it and you will get to the roof of the house, and from there - to the bridge between the houses. The key is there.
43 key. If you go from the city to the desert (exit from the location), then there will be a path on the right. There's a key on it.
Quicksand (desert)
44 key. From the entrance from the Aurora side, go straight, then left. The key is to the right of the road.
45 key. If you stand with your back to the temple through which you fled after the crash, then columns are visible just to the right. The key is behind them.
46 key. Stand with your back to the temple and go right along the edge of the location. It's a long walk.
47 key. Palace of crumbling sands. Not far from the entrance there is a door on the left wall. The key is behind her.
48 key. Palace of crumbling sands. In the room with the altar, to the left of it.
Golden Key. After the end of the main storyline, a man will appear in Aurora selling the “Key to an Even Greater Key”. After you buy it, go into the desert to the temple. Stand with your back to him and go right, you will run into the “Crossroads” cave. The key is inside.
Hidden path.
49 key. Get to the end of the area and look to the right.
50 key. In the "Riddle" cave.
Golden Key. Located in the "Riddle" cave, at the very end.
The quest to find all thirty rare books will be given to you by Samuel at the Yasnodolsk Academy.
For each book found you receive Guild Seals.
Books are scattered throughout the game world, but finding them is not difficult if you know where to look.
1. Yasnodol:
“A very dangerous book for boys. Volume 2: ovens"
On the second floor of the house located opposite the Yasnodolsk Academy
"How to become a sword master"
In the Storage Room under the Yasnodolsk Academy on a pedestal next to the bookshelves (on the right side of the stairs)
“Famous Kings of Antiquity: Mark X”
On the second floor of the Miracle in Feathers tavern, on the nightstand by the bed
"Attack of the Killer Puffins"
Behind the furniture store, on the window
2. Khmar Valley:
“How to succeed”
At the ticket office next to the monorail station
"Famous Killers: Javier Smedley"
On the lowest level of Ice Breath Cave, next to the waterfall, on the crates
3. Free camp:
“Famous Kings of Antiquity: King Cedric”
In a van located at a distance from everyone else (it's at the very top on the map)
4. Gorelesye:
"Macaroni Puzz: The Gluttony Theory"
In the village, behind the Organic Ink store, on the boxes
"Famous Kings of Antiquity: Old King Oswald"
In the Crypt, where the quest with the ghost brothers is carried out, opposite the golden door, on the balcony fence
5. House of the Setting Sun:
“The Incredible Homunculus of Baron von Orphen”
On one of the benches next to the gazebo, in which there are 4 statues
6. Mill field:
"Adventurer's Quest: Choose Your Book"
In one of the crypts in a small cemetery, where the quest “Mortal Boredom” was completed
"World of Danger: Lightning"
In the Trickster Mansion, in the room to the left on the first floor from the stairs, on a table by the window
“Liver of Darkness”
Can only be found after completing the quest with the researcher in the Dank Cave. The book is located to the left of the waterfall, on a small piece of land with a table (in the part of the cave that cannot be entered until the hobbs feast on the aforementioned explorer)
7. Silver Pines:
“A very dangerous book for boys. Volume 3: Boxing"
In the village, behind the Finkel Farm on boxes
8. Raftsmen Island:
“World of Danger: Absent-mindedness in the Wilderness”
After completing the quest with the Silver Pines carpenter, the book can be found inside the mine, on the boxes opposite the forge
9. New Bowerville City
"Famous Killers: Terence Postovoy"
In the tavern Sealer's Rest, on the table next to the piano
"World of Danger: Gunpowder"
In the Cloaca location, on the table next to the barrels
10. Old Town of New Bowerland:
“World of Danger: Machine Tools”
On the statue of a man with a telescope
11. New Bowerland Market
“The incredible greed of kings and their lackeys”
In the Doll House on the second floor, on one of the beds
"Tyranny of Tyrants"
On the second floor of the Rooster in the Crown tavern, on one of the tables
12. New Bowerland Castle:
“Alchemy and Immortality”
In a room with three cots, on one of them
13. Aurora:
"The Incredible Adventures of Baron Barnaby Beadle"
On the altar in the Temple
“A very dangerous book for boys. Volume 1: Hang gliders"
If you walk from the Temple on the right side, the book will be on the wall near the mini-altar
14. Forgetting Sands:
"World of Danger: Stairs"
In the Palace of Falling Sands, after the bridge, to the right of the entrance to the first room, on the balcony fence
15. Books for which a special quest is given:
“Book of Secrets” (you need to find 5 books)
In the Khmar Valley, in the Ice Breath Cave, on a table on a wooden balcony
“Rituals for calling the Observers” (you need to find 10 books)
In the Old Quarter of New Bowerland, in a secret room (will open when completing the quest), behind shelves with books that will open after activating the “magic key”
“The Torment of Dawn” (you need to find 17 books)
At the cemetery in Gorelesye, in one of the graves (the dog will find a hiding place)
“The Trickster about the Trickster” (you need to find 23 books)
At the Quicksand location, the dog will also help you find an underground cache with this book
“Fatal Book” (you need to find 29 books)
In one of the closed rooms of the Vault under the Yasnodolsk Academy (Samuel will give you the key), on a pedestal at the end of the catacombs
Mission accomplished, all books collected :)
In the game Fable 3, the House of the Setting Sun is a famous location where players encounter some difficulties. It contains intricate mysteries, and the building itself is interesting for its mystery. Detailed information about everything related to the construction can be found in the article.
Description
To get to the “House of the Setting Sun” in Fable 3, you need to follow the path from Gorelye to an area with trenches on one side and a cemetery on the other. There will be a path between the two objects that will lead to the right place. The house is a combination of two tasks that make up a single structure. In the dining room, the structure is divided by a mirror. On one side of it, the rooms are in their former beauty, as if nothing has changed since the first owners moved here. In the second half, the user will see a natural appearance with peeling walls and devastation. The transition is carried out using the same mirror. If the user decides to leave, then the next time he logs in he will be in the part where he was at the time of his last visit.
Entrance puzzle
The “House of the Setting Sun” location in Fable 3 is filled with all sorts of mysteries; it’s not even possible to get inside the building without solving one of them. During the day, only ruins can be found in this area, but at night a real celebration takes place here and the house is restored. To discover the entrance, you need to approach the statues in the gazebo on the left side. Each of them needs to change its position four times, then access will be allowed. If the user has already touched the statues before, then they will have to focus on the appearance. After entering the gazebo, choose a clockwise direction. The first will be the woman, who should eventually be in a fighting position and make a kind of growl. The final pose of the second man will be leaning back with his arm thrown forward. Next comes the woman again, you need to get her to raise her hands up. The last man should imitate a strong laugh, and his hands should be on his stomach. In the location in Fable 3 "House of the Setting Sun", statues are one of the most difficult puzzles, but there is a solution here too.
When the entrance to Fable 3 in the “House of the Setting Sun” becomes available, you should boldly move inside. The player will see a hanged man at the start, he will have a note. In it, he warns that burning the house did not help, and he returned again. The caution also applies to staying awake in bed. The player should do just that in order to find Chester and play a wonderful game of chess with him. Then the entrance to the dining room with a mirror will open. If you look into it, there are three switches in the reflected world. In the main character's room they also exist, but are invisible. Using a mirror you can easily determine their location. Activating them will move the main character to the side that is untouched by time. There is a note on the hall table, and it says about the need to shoot the awards. The player must take turns shooting at the green spheres on the tables near the two doors on the right and left. This will give you access to two chests on each side, and the rewards will pleasantly surprise you.
Other riddles
There will be no difficulties with how to get to the “House of the Setting Sun” in Fable 3 after reading the description presented above, but the golden door will not be so easy to deal with. You'll have to look for a special key if you want to get hold of a legendary weapon. The door is behind the gate on the right, and on the left is a guard. When approaching it, a voice will tell you that it will only reveal itself to the king. When the player receives this title, you can return here. Then access to the Pools of Sorrow location will open, and in it there will be a chest with a million coins. It should be noted that the house will become the player's property after the associated quest. It can be sold for 18 thousand, and later bought back for 20, because no one will move here to live.